All such art is at least "free for non-commercial use" to the best of my knowledge. Some artwork in T's Mods may be based on existing sources - see credits.txt within each mod's About folder for links to sources. All non-original source art is at least "free for non-commercial use" to the best of my knowledge. Some artwork may be based on existing sources - see credits.txt within the mod's About folder for links to sources. If you use all or part of them in your own mod or modpack, however, please credit me and include a link back to this original mod. You're welcome to do pretty much whatever you like with all of my mods. If you find any problems or have compatibility requests then let me know and I'll see what can be done. From RimWorld alpha 17 onwards, T's Mods does not redefine any Core XML definitions and should be highly compatible with the majority of other popular mods. I've tried to separate my mods logically so that you can enable just the parts you want. To install TMods, simply unzip the mod's zip file into your RimWorld "Mods" subfolder, load RimWorld, then activate the parts you want to use by clicking the Mods button on the main menu and ticking the mods to enable. IMPORTANT: Unless you're using a TMods patch designed for older versions, make sure you delete any old versions of TMods before extracting the new ones! Filenames may change between versions and other differences may be present, so overwriting an old installation is not a good idea. Jabbamonkey's HD Textures (for CoreCropTweaks, ExpandedCloth, and ExpandedCrops) - from this Ludeon forum thread.Each vanilla crop item now gives their own specific colonist thought if they are eaten raw.RawCropThoughts :: Adjusts vanilla crops with added detail. Support for Cupro's Stones and Extra Stone.Adds plasteel and jade flooring perfect for end-game colonies.Adds a new style of wool carpeting in all colours, requiring woven wool from the new loom workbench.Adds a new style of chequered carpeting in all colours.Adds six new carpet colours - orange, yellow, turquoise, purple, black, and white.Adds eight styles of chequered stone floor in various combinations.Adds eleven new styles of stone flooring in all five stone colours (for a total of 25 new stone floors).Adds six new styles of wooden flooring (plus straw floors for that barn feel).MoreFloors :: You can never have too many styles of flooring! MoreBedsCloth changes all beds to require some cloth to build, while MoreBedsVanilla doesn't - use one, not both!.Adds five new colour styles for both normal and royal beds.MoreBeds :: Bored of plain beds? Indulge your inner decorator with enhanced bed graphics and colours. Threat sensors to provide data to alert lamps - without one, they're useless.Alert lamps that glow in various colours depending on colony threat (requires colored lighting research).One new wall type, the scrap metal wall - weak but cheap and fast to build.MiscStuff :: Things that don't yet fit anywhere else. New kitchen cupboard that boosts the productivity of a nearby stove.New bulk cookery bills for cooks who are sufficiently skilled.Two new meal types - salad requires lettuce and berries, and soup requires tomatoes, carrots, and potatoes.Three new crop types - tomatoes, lettuce, and carrots.ExpandedCrops :: Expands and refines the fruit and vegetables your colonists can grow. Using MoreBedsCotton? Build padded sleeping spots as a stopgap until you have cloth for real beds.You can also deconstruct unwanted apparel into cloth at the textile bench.The textile bench must be used to produce cloth from raw cotton fibre.A new research topic, cotton processing, will unlock the textile bench.No more magical cloth directly from plants! ExpandedCloth :: Tweaks the game's cotton and cloth system. The new MoreFloors textures may not appeal to you, but the good news is the old textures are included within MoreFloors and you can swap back to them by following the instructions in the readme.txt.Īll of my other mods are working just as they were in v2.2.0, so nothing else new to report. There was some further compatibility work done to support Alpha Biomes and RimNauts, along with tweaks to existing compatibility patches. A fair bit of work happened in MoreFloors as I redrew all of the added stone floor textures to be as absolutely consistent as I could make them, firstly to the vanilla RimWorld visual theme and secondly to each other (by ensuring effect settings were identical). I know you've heard this before but this time it's real: the final update for T's Mods!Īdded support for RimWorld 1.3. Vanilla-friendly mods for a better RimWorld!Ĭurrent version 2.3.0 for RimWorld 1.0 to 1.3, and Royalty & Ideology DLCs
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